This album began in my childhood bedroom, late at night, during a visit home. With a guitar, a couple pedals (does the AdrenaLinn count as one pedal?), and a phone, I recorded several loops of sounds and riffs. A few sessions like this, and I later brought the sounds onto my computer and fleshed them out. I didn't intend to make all guitar music, but that is what moved me.
Over time, I over-worked the sounds with a lot of software. Primarily working in Bitwig Studio, though also Ableton Live and a bit of Logic. Layers upon layers evolved. Takes and takes were edited.
Somehow, I managed to corner my brother in his studio and record some drums to some of the stems. I'm glad he was game. Somehow he was able to play to my bass lines. Edits upon edits made those fit to my rough tracks.
Psychadelic mainframes calculated the outcomes. If it wasn't trippy, it wasn't worthwhile. Bits and pieces came together. Like the time I went to see Kaitlyn Aurelia Smith play, and the opening act sparked a memory, a thought, and then a story, channeled through my own version of Joe Frank.
Watching my pre-schooler play with baking soda, vinegar, and food coloring, I took close-up pictures. As chemical balance was achieved, cover art was born.
Moldover finished his album and I got the Kickstarter reward of the voice crusher. It worked well as the voice of a bad trip. Ebow...got to get an ebow. What can I do with that thing. Cool - more material for another track. I wasn't satisfied with my drumming so I got a real drummer (my brother)....then proceeded to edit the hell out of it. All sorts of sporadic and manic ideas went into each track, and somehow created a unified set of tracks to call an album.
At some point they were "finished." I sent them to mixture 151 for mastering. Not quite! Some things needed fixing, which meant there was space for more weird shit. Ok, now it's done, years later.